

On an interesting side note, the enhanced skill DOES count when the Advanced Trainers decide whether to train you or send you on to the Master Trainer. Face it, if you want the perks, you have to permanently raise the skill. So, while magically enhancing your Armorer or Security skill will keep you from breaking as many hammers or lockicks, you would not suddenly gain the ability to repair enchanted items or keep pins locked. While this will make you more effective in using the skill, you will not get the skill perk if the enhancement boosts you over that dividing line.

You can use Novice-level spells to practice, but once you have completed the seven Recommendation quests for the Mages Guild, you'll have access to the Spellmaker at the Arcane University, where you can make your own practice spells.Įvery skill can be enhanced and boosted through magical items, potions and spells. I'm not saying that it is, but it certainly appears that way. It appears that casting Novice-level spells helps you a lot while you're a Novice, but it helps you much less as an Apprentice. Most are pretty simple.įor the magic skills, the only rank benefit is that you get to cast more powerful spells with more powerful effects.

Under "Improving the Skill" I've also included any pertinent information on what you'll need to do before the Master Trainer will train you. Most are in guildhalls of one sort or another or chapels. In the left column I've also included the names and locations of each of the trainers in that skill. Here's the list of skills, their ranks, and some suggestions on how to improve the skill.
